Wednesday 12 May 2010

[Tablanomicon of Jahibnfil] Assorted Alchemy


Roll


1

Quiescent Quicksilver: A vile of near-inert quicksilver that absorbs all sounds for 10 minutes on release.

2

Think-Man’s Pumice: Transforms gold into lead. Useful in certain limited situations.

3

Liquid Lunch: A liquefied luncheon, feeds four. Delicious and nutritious.

4

Geas Grease: The first person to slip over in a pool of geas grease owes its creator one major favour.

5

Sovereign Glue: Two things joined by this substance cannot be unjoined except by magical means or universal solvent.

6

Merchant Paste: Rub on silver or copper coins to make them appear gold for three days. Enough for 500 “gold” pieces.

7

Alchemic Armour: Apply to add +3 to the armour value of a particular suit of armour. The effect dissipates after five hours. Unfortunately, so does the armour.

7a

Illusionist's Fire: target appears to catch fire, but suffers no harm.

9

Mouldy Bread: Either cures any disease or gives you terrible food poisioning.

10

Tracer Dust: Once you sprinkle this on someone, a specialised lodestone compass will point to them for five days.

11

Universal Solvent: One dose dissolves any kind of physical bond between two objects or creature.

12

Mass Opiate: Specially treated holy water that causes everyone in a 20-foot radius to forget their struggles.

13

Dragonfire Tar: Clings to target, dealing 1d8 damage per round until they jump into the water.

14

Rock Oil Solution: Add to water to create up to 10 oil flasks.

15

Cleansing Agent: Add to any body of water to cleanse it of all imperfections. Do not pour into ocean unless you like global ecocide.

16

Sleeping Draught: Stopper says “Sleeping Draught, Do Not Disturb”. It doesn’t like being disturbed.

17

Ghoststrike Oil: When applied to weapon, it becomes semi-insubstantial and ignores armour. It also attracts ghosts.

18

Elixir of Life: Heals the drinker completely of all wounds and adds +1d6 years to their lifespan. Positive effect is somewhat offset by cocktail of water-borne parasites and diseases.

19

Philosopher Stone: Contains the voice of one noisy dead philosopher.

20

Metaversal Solvent: As universal solvent, but can dissolve metaphysical and metaphorical bonds. Use with extreme care.


1 comment:

  1. Each and every one of these is superb. Short and to the point, which would make them handy in a pinch or to throw at players on a whim.

    ReplyDelete